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121. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Jack Miton wrote: Rek Seven wrote: That's all well and good but the fact is that this is a nerf to income and will most likely result in less people doing things in wormhole space. if by 'things' you mean doing nothing but farming in compl...
- by Rek Seven - at 2016.04.17 10:22:18
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122. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
It's increased risk and increased time for let reward, thus it's a nerf... Don't forget you can't fully escalate the sites in your static.
- by Rek Seven - at 2016.04.15 12:58:33
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123. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Anthar Thebess wrote: Current mechanic is simply broken, and was introduced to reduce the usage of the capitals, not increase it. For me those are good changes. People who desire to live in an unknown space without a local - will still do it...
- by Rek Seven - at 2016.04.15 11:03:50
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124. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
I appreciate that the developers are busy with the Citadel but the feedback to CCP Fozzie's proposed change have been mostly negative and there is no indication that our concerns are being listened to... Can we get some comments from CCP or at le...
- by Rek Seven - at 2016.04.15 09:38:33
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125. I'm calling out the Dev's making changes to WH's - in Wormholes [original thread]
Seraph Essael wrote: I don't like the fact supers and station games are coming to wormholes. But I will adapt... ?
- by Rek Seven - at 2016.04.14 14:01:40
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126. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Ok... I guess? As a wormholer I don't like the fact that I will feel the need to log in, scan a k-space exit and kill my daily belt rat instead of being incentived to be active in wormhole space but I guess that's coming soon tm?
- by Rek Seven - at 2016.04.08 18:57:51
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127. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Regarding the drifter boss, this should be an npc that is vulnerable to neuts. If the super weapon required capacitor, we would have some protection against in by using capacitor warfare. We could use bhaalgorns to neut the drifters and this cou...
- by Rek Seven - at 2016.04.08 09:46:56
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128. Walking in Citadels - in EVE General Discussion [original thread]
Would prefer waling in missions or exploration sites! The ability to get out of your ship and explore the environments we can only read about in chronicles, shoot or talk to pirate npc and customise your character in a more meaningful way, would ...
- by Rek Seven - at 2016.04.08 08:50:03
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129. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
Jack Miton wrote: if you up the mass, sure ok, i can concede that it might make a few small groups commit caps to a fight with another small group. what it also does it guarantee that the large groups will always crush the smaller groups beca...
- by Rek Seven - at 2016.04.08 07:33:46
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130. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
You try to have a polite discussion with some people, knowing they have a history of being a douch, and even though you give them the benefit of the doubt and speak to them respectfully, they still act like a socially ******** man-child, quick to ...
- by Rek Seven - at 2016.04.07 08:08:03
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131. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
Corp size and capital power I all relative. Yes there are extreme examples like hard knocks but most but most corps will not field 3 capitals and a large sub cap fleet in the current system, because of the huge risk and logistical nightmare. Peopl...
- by Rek Seven - at 2016.04.07 07:20:38
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132. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
Rex, I feel it would still be fairly evenly balanced and also has the advantage of making capital pvp more interesting. However, I understand that you don't feel the same, so let's agree the disagree. Back to the key issue... Instead of changing ...
- by Rek Seven - at 2016.04.06 17:39:49
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133. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
Cordella Rex wrote: What!? how did you take the insinuation that the attacking side will have an even bigger advantage post patch with the refitting change How will they have a bigger advantage? ... You can still refit post patch btw. CCP h...
- by Rek Seven - at 2016.04.06 14:58:56
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134. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
Nah what you describe is even more of a reason to increase it... Allowing 4 caps through a connection would let you bring a carrier and a dread and return home. The carrier would allow the dread to refit/adapt as well as provide reps. If you ar...
- by Rek Seven - at 2016.04.06 14:49:51
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135. New WH Drifter Burners and changes to Capital Escalation - in Wormholes [original thread]
Your math is off though, and it is based in the current system where you can farm your home systems with multiple caps.
- by Rek Seven - at 2016.04.06 13:09:55
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136. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
At first glance, these changes sound exciting but after i took some time to think about it, these changes do not improve the wormhole experience as they should. I believe CCP goal with these changes are as follows: 1. To stop wormhole sites from...
- by Rek Seven - at 2016.04.06 12:53:46
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137. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
Cordella Rex wrote: Allowing more than 3 capital to pass through the hole would be a huge problem for smaller groups, they will get blobbed even worse by groups who reckless abandon gank and take the maximum amount of capitals they can and rely...
- by Rek Seven - at 2016.04.06 09:12:26
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138. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Fielding 3 capitals for an extra 150 mil is not worth the risk neither is fighting a drifter that can potentially insta-pop one of your ships. I'll probably do a more detailed post later but right now, these changes don't seem very well thought o...
- by Rek Seven - at 2016.04.05 09:02:40
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139. New WH Drifter Burners and changes to Capital Escalation - in Wormholes [original thread]
unimatrix0030 wrote: Since sigs need to be completed to get that last npc there will be a greater flow of sites through wh-space. But the big question is though does it add more risk? It sounded to me like we are going to have to kill every...
- by Rek Seven - at 2016.04.04 15:36:41
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140. New WH Drifter Burners and changes to Capital Escalation - in Wormholes [original thread]
It sounds like a pretty big nerf to wormhole income and seems to be designed to dissuade people from using capitals in PVE... How can this possibly be good for wormhole space? Fair enough, make the escalation sleepers harder and remove the abilit...
- by Rek Seven - at 2016.04.04 10:12:03
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